Meet the new Denizens of the Tunnels.


Hey folks!

We're getting closer to the stage where the tunnels will be populated with new mobs. Next year, I'll be diving deep into Blender, ZBrush, and Substance to prep models and animations.

I already snagged the Beasts Mega Bundle by Dmitriy Gusev. It's a solid pack with well-made animations, a variety of body parts, and even some primitive armor that fits nicely with the story lore. While the models are decent, there's still some work to be done before we start the 'h-scenes':

  1. Adding Genitals: A necessary touch for our adult content.
  2. Rig Controls: Ensuring a smooth animation workflow.
  3. Retexturing Models: The current textures don't quite cut it for close camera shots, as you might have noticed in the video above.

The goal is to prep at least one model variation so I can animate while prepping other variations and coding in UE. It's going to be a busy year, but I'm hoping it'll be fun too. 

These models will be used for creatures native to the sewerage tunnels, savages forming a tribe, hunting for resources. They won't be player-controlled but will add an extra layer of interesting situations and side scenarios. So, the tunnels won't feel so lonely and might get a bit 'dangerous' for those who enjoy a good naked run.๐Ÿ˜‚

If you've got other monsters in mind that you'd like to see in the world, drop a comment. Just a heads up, due to limited resources, I'd prefer to work with rigged models as a base and adapt them to the project. Animated models take precedence over non-animated ones. So, if you think you've got a model that would vibe with the game's theme, let's chat about it. ๐Ÿ˜Š ๐Ÿ™Œ

c. Alexandraus

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